Who's this Klanger? An interview with Artem “Archie” Dyadichkin

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We're back with another episode of Who's this Klanger?! This time, I sat down with Engineer, Archie, to discuss his background, favourite games, and rock music...

Archie, tell our readers about your working background and experience.

“I recently graduated with a B.Sc. in Media and Computer Science from HTW Dresden and was lucky enough to find a position as a Game Engineer here at Klang. But, working on Seed isn't my first project, oh no! During my time at university, I was working as a freelancer for various projects as a gameplay-developer and programmer, most-notably the VR project, Cosmotic.”

With that in mind, how'd you end up working at Klang?

“After graduating, I really wanted to realise my dream of becoming a game developer as I've been a huge gamer since I was a kid. I was looking online at game studios across Germany and Klang really stood out. In fact, Klang was the first studio to actually respond to my speculative application, so it was meant to be!”

So, what excites you most about Seed?

“It's funny because I originally thought that Seed was going to be a small, cute indie project. But now that I'm a part of the madness, the scope of the project is so much bigger than I was expecting...and way more ambitious.

There are so many cool concepts with interesting gameplay mechanics in Seed, it gets me super excited as a gamer.”

Are there any games that have inspired you?

“Well, this could be a long list, but it's probably best that I keep it short...

I love the games developed by Naughty Dog, such as the Uncharted series and The Last of Us. I'd say that my favourite game of the past few years is The Witcher 3. I love games that have an emphasis on player choice allowing you to feel like you're the character you're playing.”

You're a guitarist, right? Do you play in any bands or have any music projects that you'd like to plug?

“I'm still looking for other musicians in Berlin to play with, and I've posted in a few forums. Back in Dresden, I was in an instrumental progressive metal band called Devio Hail, but we never released a record. Those guys are still playing, though.

I'd love to have a band here in Berlin and be able to dust off the guitar!”

What are your favourite bands or musicians of all time?

“I'm really open to a lot of music, but I'm mostly into rock and metal. I like a lot of the music coming out of the 80s and 90s, especially grunge. I love a band called Failure, one of the more obscure bands coming out of the grunge scene. Their album Fantastic Planet is one that I'd totally recommend. It's iconic!

There's a band from back in Dresden called CEDRIC that I really like. They've just released a new album that is really killer!”

Stay tuned, readers, for the next part of Who's this Klanger? coming to you soon!

Rezzed 2018: Discussing Real-World Politics in Seed

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This Saturday, Klang will be at Rezzed 2018 over in London discussing how real-world politics are being implemented in Seed as part of the event's Rezzed Sessions. And, we'd love to see you there!

Klang's CEO and overlord, Mundi, will be introducing Seed and we're allowing players to build political structures based on real-world politics, as well as being able to customise your own system...and revolt against them.

The session, titled Implementing real-world politics in an MMO: Allowing for a ballot and a boycott in Seed, will be taking place on Saturday 14th April at 12:30pm (BST), and you can read more about this session (and all the other awesome sessions) right here: https://www.egx.net/rezzed/2018/rezzed-sessions-2018

Be sure to check out the session, give Mundi a hug, and say hi (if you're there)!

Meet with Klang at GDC 18 and talk Seed!

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It's eleven days until GDC, which means there are only eleven days left to get your GDC schedule together – depending on when you read this, of course. This is hereby eleven days notice that Klang will be holding a “Meet the Devs” session at GDC, and, if you want to know more about Seed, you should probably be there!

We'll be holding a special "Meet The Devs" session on Wednesday 21st March from 3PM – 4PM at the Improbable Booth, 1031- South Hall. Here, you'll be able to meet the Klang founders, discuss everything and anything about Seed, and even pick up FREE, super-exclusive Seed goodies!

If you're press and you want an exclusive, hands-off look at Seed, we can sort that out, too. Visit our GDC page here and book an appointment with us.

See you in San Francisco!

Talking the S-Word at PC Gamer Weekender

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Seed!!! Mundi - the big cheese, the overlord, the governor - will be discussing Seed, virtual worlds, and all things SpatialOS at next week's PC Gamer Weekender in LDN. And when I say talking, I don't mean to himself, but as part of the event's Developer Stage programme!

To quote the event's namesake, PC Gamer, our session will in the form a live Q&A, with discussion topics being the inspirations behind Seed, the design of the project, and SpatialOS' mighty tech. Read the PC Gamer article here: https://www.pcgamer.com/seed-klangs-hugely-ambitious-eve-like-mmo-will-be-on-stage-at-the-pc-gamer-weekender/

The session, titled 'Seed—Build Your Own Utopia', will be taking place on the Sunday (18th February) at noon. If you're attending the weekend, be sure to also check out Automaton Games' session on the Saturday! That's set to be a good 'un!

For Press: If you're down to meet up with us during the weekend, email me at jonathan@klang-games.com to sort something out.

See you there!

Announcement: Peter Holzapfel has joined the Klang Gang!

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We're extremely excited to announce that the man, the myth, the legend, Peter Holzapfel, has joined Klang as the Executive Producer of Seed.

Peter will be overseeing all areas of production and development, maintaining the core vision of the project. He's also to expand our structure, which is no easy task.

Mundi explains in his own words, “We're very excited to have Peter on board as an Executive Producer. Not only does Peter bring with him experience, but also a focused approach towards production, which is extremely vital to us as a team. Our goal is to create an MMO simulation which has never been done before in this shape or form, so focus and prioritization are of utmost importance. Peter's 15 years of experience in game development will help us to realize this ambitious goal.”

Prior to joining the Klang Gang, Peter was working in various creative production roles for companies like YAGER and Crytek, as well as his own company. His most recent role was as the Game Director for YAGER's combat flight simulator, Dreadnought.

Seed is one of those rare opportunities that is so good that you have to drop your own plans and just roll with it and see where it takes you. A project so full of passion, enthusiasm and ambition that it reminds you again why we all joined this industry in the first place. I am proud to be a part of this project and will do whatever I can to help make this dream become a reality,” explained Peter.

You're making us blush, Peter.
Welcome to the team.

Who's this Klanger? An interview with Otto Bruno Rivera

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For the first instalment of our Who's this Klanger? Series for 2018, I sat down with QA Manager, Otto, to discuss his background, favourite games, Star Wars, and blends of tea...

Otto, tell our readers about your working background and experience.

“My introducing into the gaming industry was quite random! Back in 2007, my Aunt found a job ad in a local newspaper that was searching for multilingual people who were interested in video games...it turned out that the ad came from EA Madrid! I initially took it on as a summer job and it ended up turning into a full-blown career.

From then on, I've worked for a bunch of gaming studios, especially for Ubisoft in Germany, outsourcing localization QA for Skyrim. But, originally, I studied history, which is totally unrelated.”

With that in mind, how'd you end up working at Klang?

“It's partly by chance, partly by luck. A while back, I left my previous company to seek out new working experiences, but I really wanted to stay in Berlin; I ended up turning down a bunch of offers that were not Berlin-based.

I sent a speculative application to Klang and when I finally got the answer, Seed had gained a bunch of exposure online, and I was like, 'wow, that sounds interesting!'”

So, what excites you most about Seed?

“What sold me was the political system. During my second or third interview, Mundi showed me a mock-up of the political framework. The possibilities of creating a 'fill-in-the-blanks' political system, allowing players to create a system that works for them, just blew my mind. I knew I wanted to play this game. Now, I'm in-charge of QA for it.”

Are there any games that have inspired you?

“I'm a big fan of all kinds of management and strategy games. To be honest, I'm a huge fanboy of Alisdair's work, Klang's new Game Designer. He played an integral part in the development of Total War: WARHAMMER II, which I just love playing - from the gameplay to the lore.

I'd say that my all-time favourite games are Masters of Orion II and Sid Meier's Alpha Centauri. I've spent countless hours playing both games...I just can't get enough of them!

I loved working on Skyrim, that's for sure. Working on an AAA game, on that size, was great. Seeing the game being produced, even from the perspective of the fringes of development, was an incredible experience.”

Speaking of being a fanboy, you're also a bit of a Star Wars fanatic. What's your favourite film in the franchise and why?

“Do you have several hours to spare? Because that's not an easy answer! But, I'd say, from over the past 10 years, my favourite Star Wars film is Rogue One. It's set in the same universe but doesn't have the same, traditional heroes. It's a movie about terrorism...in space! How gritty is that!

Of course, The Empire Strikes Back cannot be beaten. The Empire can be beaten (with a bit of luck), but the film, nope, that can't be beaten.

You're known for your love of tea. What's your favourite blend for a good cuppa?

“This is a very funny question to ask a Spaniard! Since I was a kid, tea has always been around my house. Out of my friends and family, it was only me and my parents who enjoyed a good brew.

I would say definitely a dark blend. Something that hits hard. Either Yorkshire Tea or Barry's Tea, an Irish tea that's like a punch to the face.”

Stay tuned, readers, for the next part of Who's this Klanger? coming to you in a galaxy far, far away!

Happy New Year from the Klang Gang!

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A huge thank you from us Klangers for supporting us throughout 2017! It's been a wild ride, filled with tears, fears, cheers, and plenty of beers!

But, seriously, thanks for your love and interest in what we're doing. We've had some brilliant achievements this year and couldn't have done it without you.

I'm not going to bore you any further, so instead, here are some embarrassing photos from the Klang Xmas party:

 The Klang Gang!

The Klang Gang!

 Still (relativity) civilised.

Still (relativity) civilised.

 Getting merrier!

Getting merrier!

 Then...it..went...downhill...

Then...it..went...downhill...

 Drunken santa - aka. Poop Self - and his merry elf.

Drunken santa - aka. Poop Self - and his merry elf.

 But, there's still love!

But, there's still love!

See you all in 2018!

- The Klang Gang

What the heck is happening with ReRunners?

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Remember ReRunners? That game we launched back in 2016? The one with the weird and wacky graphics for mobile? Well, it's about time we give you a status update on what's going on with it.

In July 2016, we launched ReRunners to a dedicated community of mobile gamers and avid retro-gaming lovers. After a brilliant Beta and a super successful launch, we’ve decided to take the game down to focus 100 percent on the development of Seed. We just can’t dedicate enough time to it, which it needs (and deserves).

ReRunners is a game that we're extremely proud of, a game that we put countless hours in to create, and grew an amazing, supportive community. So, it's was a tough decision to put ReRunners on hold.

So, what next?

We don't want this crazy game to die! Hell no!

We really want to get the game back into a state that's playable, so ya'll can keep on running! And, eventually, raise the ReRunners phoenix from the fire.

Now, we're looking into various scenarios for ReRunners, and, as of yet, none of these scenarios have actually been put into motion. But, we'll let you know as soon as we're at a stage to continue.

Until then, thank you so much for the good times. Please feel free to leave us your scrutiny in the comments below.

Love,
- The Klang Gang