Who's this Klanger? An interview with Jakub Pułka

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For this instalment of our Who's this Klanger? series, I sat down with Junior 3D Artist and Intern, Jakub (AKA. Kuba), to discuss how he made the shift from architecture and design to gaming, how he met the Klang gang, and what lies ahead for him.

So, Kuba, tell our readers about your background in architecture and design...

Sure! In 2014, I graduated with a Bachelor's Degree in Architecture from the Wrocław University of Technology, the University in my home town. Then a year later, I graduated in Industrial Design from the Wrocław Academy of Art and Design. I've also worked professionally as an architect, specializing in the visualization of both residential and commercial buildings.”

What made you decide to shift from architecture to gaming?

“A few years ago, when I was studying Product Design in the UK, a friend of mine bought a PS4 as soon as it was released. At this point, I hadn't played games for quite a while as my studies became a priority. But, as soon as I picked up the controller again after this hiatus, I knew at that moment I needed to shift direction and pursue a career in gaming. There are a lot of technical similarities between architecture visualization and environment design in video games.”

So, how'd you end up interning at Klang?

“While back in Poland, I had planned on working abroad, but I had no specific idea of where. I'd always liked Berlin, so I checked out gamedevmap.com to see what studios are based there...and Klang popped up!

After visiting the Klang website, I knew this was the place I wanted to work at. And, it all happened from there. Now, I'm here having a great time!”

What's your favourite thing about Berlin?

“I spend the most of my time in Kreuzberg; it's a really artistic place. Berlin doesn't feel like a typical German city; it's really multicultural, and you can survive without speaking German. I'm always finding something new in this city, from graffiti to bars and clubs. There's always something different to discover.”

So, what is it that you do at Klang, and what are your main tasks?

"I'm a 3D tech artist, but I'm also taking care of publishing the assets from the studio's artists. Oh, and I dabble optimizations as well.”

How do you like working at Klang and working on Seed?

“As there is no hierarchy at Klang, the best part is that everyone is involved and all suggestions are valuable and taken seriously. As an artist, it's amazing to be able to have an input on everything during development. It's great to be here at the beginning of this journey and to delve into the unknown!”

What are your plans post-Klang, and how'd you see your future?

“Well, I still want to be in gaming. I've always had a dream to be a part of a triple-a company, but now I'm looking at other opportunities. I may try and approach other studios, but I'm not sure yet. So, if anyone out there has any suggestions, let me know!”

What are your favorite games ever?

I've always liked the games from Blizzard. The studio has developed a really unique art style, which I admire. Specific games that have influenced me include XCOM: Apocalypse and StarCraft. I also have a lot of love for the old Amiga games, especially Superfrog and Cannon Fodder. My older brother would play them when a was a child, and I would sit there all day watching in awe.”

Thanks, Kuba. It's been wonderful having you as part of the Klang Gang!

Stay tuned, readers, for the next part of Who's this Klanger?