Technical 3D Artist - Full-Time

Are you a Technical 3D Artist with experience using sophisticated art pipelines? Do you have a strong proficiency in Maya? Do you want to be an integral part in the creation of a super exciting project? This one is for you:

Key Responsibilities:

  • Create new 3D assets in Maya in the established visual style
  • Help define and manage the art production process, and track assets from concept to Unity integration
  • Assist and advise art team in creating efficient 3D art assets that optimize performance and visual quality
  • Interface between art and programming teams to provide art support to programmers, and technical assistance to artists

Required Skills And Experience:

  • Previous experience as a Technical 3D Artist or similar role
  • Strong Maya background, including modeling, UV mapping, import/export, etc.
  • Ability to understand and debug visual issues that span multiple tools/technologies (Maya, Python pipeline, Unity import, Unity runtime)
  • Able to be effectively communicate with members of onsite and remote art and programming teams
  • Must have excellent written and verbal communication skills in English

Bonus Skills:

  • Experience writing and debugging Maya tools in Python
  • Unity/C#
  • Character rigging/skinning
  • Git
  • Experience with or interest in learning procedural modeling tools, such as SpeedTree, etc.
  • Experience working in an Agile development environment


  • Competitive salary
  • Monthly travel pass
  • Well-stocked fridge
  • Flexible vacation days
  • Relocation support
  • An opportunity to work on a groundbreaking project from its inception

We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.

If you're interested in applying, please send an email to with your CV, Covering Letter, and portfolio. If you have any questions, drop us an email!