Dave Ranyard: Immersive Interaction with AI through Virtual Reality

At this week's Nordic Game Conference in Malmö, Sweden, Virtual Reality Developer and CEO at Dream Reality Interactive, Dave Ranyard spoke on the importance of ensuring that players feel like they have a presence in a VR story. This thought-provoking opinion brings up the topic of immersion and the value it brings to the player's experience.

In an article recently published by gamesindustry.biz, Ranyard stated that he believes both VR and AR are going to be important for interacting with artificial intelligence and immersing the player within the storyline of a game. “Instead of having a cutscene, imagine having a conversation with a character. I think that's where games are going, and that's really fascinating,” comments Ranyard.

Moreover, Ranyard states that persistent worlds will also be vital in expanding how the player immerses themselves in the gaming experience, with non-linear gameplay and player-driven storylines. 

It was really gratifying to see him name-drop our partners in crime, Improbable, citing that SpatialOS is a promising start for this concept...if you've not heard us mention SpatialOS before, where have you been? 

At Klang, we certainly agree that immersive gameplay is important! With our latest project, Seed, we're creating a persistent virtual world, filled with vast, player-created colonies. Our aim is to create an AI world driven completely by the players, resulting in a truly immersive experience.

Image: develop-online.net

ReRunners Gameplay Footage #1 – What we’ve been working on!

Wow, it’s been a while since we posted our first WIP teaser (which you can see here), and things have changed/improved since then.

Sure, you may not notice too much difference, but we do! And, we’re super proud of this game of ours!

We’ll be (trying) to post regular Gameplay Footage on our YouTube channel, so you can see the game in all its running glory, and get an idea of its features.

So, check it out here:

Leave us a Like, Thumbs Up, or a Comment if you’ve enjoyed it!

Whoop! New animations added!

Our Master of Animation, and my very own protégé, Clément, has been creating some amazing animations, which I guess are very subtle in the overall gameplay experience, but at the same time, add so much depth.

We've also updated a bunch of Runner animations that kick in when your character becomes idle:

Got to get trim and get those stretches in!