Our hardworking friends over at Improbable are continuing to knock down the technical limitations facing smaller studios with the recent launch of the SpatialOS GDKs for Unity and Unreal. This means smaller studios can now easily build epic MMOs without the overwhelming network requirements.
For Klang, SpatialOS allows Seed to be this vast, continuously running simulation without the headaches of server limitations, as all of the game logic is living on SpatialOS. Plus, we were a part of the process of making the Unity GDK package, so we're fully behind this initiative!
Improbable's SpatialOS GDK package follows four different development philosophies to help build amazing projects. Check 'em out:
1. Faster iterations, boom!
2. Familiar workflows, boom!
3. Fast and high performance, boom!
4. Open development and customizability, boom!
By now you’re probably interested in finding out more about these GDKs, huh? Make sure to head on over to the SpatialOS website and check out more info to see if this is something for you. To be honest, it will be.