Who's this Klanger? An interview with David Magnusson

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We're catching up with the man, the myth and the gosh-darn legend that is David Magnusson, Klang's Sound Designer and Media Producer, for this edition of Who's this Klanger?

WOW, it's been almost three years since we last spoke (for the blog, not in real life). What have you been up to?

"A lot of really great stuff has happened over the past three years! Once we were done working on ReRunners, I took a couple of years out to study Digital Management at Hyper Island in Stockholm. I was really inspired by what I'd learned during the ReRunners period and wanted to broaden my skill set. Last August, I started back full time at Klang to work on the sound design for Seed and a bunch of other cool Klang-related things, as well as finishing my Master's thesis, just before the end of 2018."

Not only are you Klang's Sound Designer, but you're also Klang's Media Producer. Can you give us an insight into what Klang is working on?

"Because of the vast scope of Seed, we have a lot of content to work with; we want to create a whole universe for our players to explore and to let people into what we're doing and how we're doing it. We're working on a lot of exciting things – videos, websites, and other top secret projects."

What excites you the most about creating the sound for Seed?

"As we're creating a whole new world, there is so much to explore when it comes to sound. There's no right or wrong, only experimentation. It's super exciting helping to complement and bring this awesome project to life through sound. We also have very interesting ideas to how we're going to present the music in Seed, but we can talk more about that in the future."

Do you have any tips for budding sound designers on how to get into an industry, be it film, games, advertising?

"When I finished Audio Engineering back in '98 at SAE Glasgow, I knew that I didn't want to work with recording musicians as I'd played in bands during my youth and I always felt sorry for the engineers that had to work with us. I made the conscious decision to go into post-production for TV and commercials as there was steady work with a steady income. I'd recommend for budding sound designers to go straight into studying sound for games as this industry is growing-and-growing. There's always a need for sound designers for gaming projects. In my opinion, it’s the most exciting field in the world of audio today!"

As a long-standing member of the Klang Gang, why would you recommend Klang as the best studio to work for?

"We have a very talented team, from a variety of backgrounds from all around the world. And, by starting to work for Klang now, you can become a part of actually molding the culture that we're in because every voice is heard. We want everyone to make their mark and be a part of creating the company culture. We're all on the same mission. It's awesome!"

If you want to make your mark on Klang, visit our Careers page and see if there's a position for you: www.klang-games.com/careers

Who's this Klanger? An interview with David Magnússon

For the fifth instalment of our Who's this Klanger? Series, I sat down with Klang's Sonic Supervisor/Audio Admin/Sound Specialist, David, to discuss his favourite music in ReRunners, as well as his previous audio work. He also is a huge Oasis fan, but for your sake, we didn't go into that...

So, David, tell the readers about your audio background.

“I have been into music and involved in audio work since an early age; my father is a musician, so I was raised in the studio. I've also played in a few bands back in the early nineties and released two albums. In 1997, I completed my degree in Audio Engineering at SAE, the School of Audio Engineering in Glasgow, Scotland. I have been working in post-production for TV, Film, and Radio since then, up until in started working with the Klang Gang.”

What made you want to work with Klang?

“After 16 years doing Sound Design and Audio Post-Production in the broadcast medium, I wanted to try something new. I have always been very interested in Sound Design for Video Games, and the opportunity came when Klang contacted me, asking me to come to Berlin - I was living in Toronto, Canada, at the time – and create the audio and SFX for ReRunners, in collaboration with Gunni Tynes from Múm.

How does creating audio for mobile games differ from your previous work?

“It offers you more freedom to create. You're not tied up to restrictions; you can create something more surreal and let your imagination run wild! There are no rules. After having worked in realism for a very long time, it's nice for me to create something more abstract.”

What's your favourite piece of music or SFX in ReRunners?

“I'm really happy with the audio I created for the Skill Tree, as it has so much depth to it. But regarding the music, my favourite piece came from Kolli Kvlt, who had created some audio before I joined the team. It's the music in Nubee Temple, which comes directly after completing the Trials. Also, I must mention how great the ReRunners theme tune is; that was done by Gunni.”

Moving out of gaming territory. What's your favourite band or musician ever?

“Because now I'm living in Berlin, I'd have to say David Bowie.”

Stay tuned, readers, for the next part of Who's this Klanger?