Gamescom 2017: The Return of the Klangers

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Tomorrow sees the beginning of Gamescom 2017, which means it's Klang on Tour time again! We've been to Gamescom before - back in 2015 – but this time, we're heading over to Cologne to flaunt the progression of Seed and meet a bunch of ace people.

If you're not in the know, Gamescom, otherwise known as the “The Heart of Gaming”, is the leading professional game industry event in Europe, which stands for "innovation, enthusiasm, and playing fun". Pretty much everything Klang stands for, minus a few cold beers.

Two-thirds of Klang's head honchos, Mundi and Ívar, will be at Gamescom this year to meet up with a bunch of business peeps, friends, and journalists, showing off the latest version of Seed.

And, with that in mind, we're offering an exclusive, press-only look at how the game is shaping up. If you're interested, be sure to reach out to me, jonathan@klang-games.com, to arrange meeting times.

For a refresher, here's Mundi discussing Seed at GDC '17 (starts at 20:15):

See you in Cologne!

#KlangOnTour

Watch: An insight into Seed and SpatialOS

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As we've previously mentioned (here and here), we premiered our latest project, Seed, to the world during GDC '17 in March. But for those of you who couldn't attend, you can watch Mundi's talk in full, courtesy of Improbable's YouTube channel.

The session, Building Worlds with SpatialOS: Developers Discuss Next-Generation Online Gaming, delves into the latest projects from Bossa Studios, NINPO, Spilt Milk Studios, Soulbound Studios, and of course, Klang.

Each studio is doing amazing things with SpatialOS, so it's certainly a worthwhile watch. Seed begins at 20:15:

You can also watch an edited version focusing specifically on Seed via our Facebook page.

Seed and The Golden City: A GDC 17 Retrospective with Mundi Vondi

GDC is kind of a big deal, to say the least. What's more of a big deal is that this was Klang's first ever trip to GDC. What's even more of a bigger deal is that we were there to premiere our latest project, Seed! Cue the air horn sound effects.

Now that the jet lag and euphoric haze has finally worn off, I caught up with Klang's CEO, Mundi Vondi, to find out what went down in The Golden City.

Wow, you've been to San Francisco twice in the space of 10 months. Was is good to be back?

“Totally! Even though we had fun last time, it was nice to be there for an extended period rather than a few days feeling jet-lagged. No offence, though. We had a blast last time!”

(Mundi and I went to San Francisco last June for a ReRunners trip; he's trying his best not to offend me.)

“This time around, it was so good to stay longer, especially with GDC taking place. Let's just say that we took FULL ADVANTAGE of all the parties going on. It was good to be back!”

So, tell our readers why you Klangers were there.

“We were in SF for GDC and to announce Seed, our brand-spanking new project in partnership with Improbable. It was borderline overwhelming to get so much great feedback.

Side note, Seed is the reason we started Klang in the first place.”

How does it feel to finally show off Seed to the world?

“It's like lifting a heavy, yet-rewarding, boulder off from my shoulders. We've been working on this project for so long that it's great to be pushing this amazing boulder forward.”

How many years in the making?

“Hmm...probably around 10 years or so now. We started planning this project when I was still at art school, when I was about 19. Nothing really materialised until a couple of years later. Seed has been a long time coming.”

Maybe you could say it's like being in a simulation? Sorry, terrible Seed-related joke.

“Yeah, that was a terrible joke.”

Moving on. How did Klang end up working with Improbable?

“Roughly a year ago, Improbable had just landed a big funding round and were doing some hot things. While at Slush, I met up with them and introduced them to the blueprints of Seed. Now, we've started a partnership...and the rest is history.”

What does joining the Games Innovation Program mean to you?

“It's awesome! We basically get a bunch of free services from Google, which will make development a lot easier.”

On the scale of 1 to holy moly, how excited are you right now?

“Is there something above holy moly?”

Back to the topic of GDC. How was your first time?

“It was super nice. To be honest, I wish I would have had more time to have been able to attend some of the talks. Instead, I was running from meeting-to-meeting. But, at least I got to work on my cardio.

But, all in all, it was a really nice event, with lots of nice people. In fact, this was probably my favourite gaming event so far. It has a great vibe, plus, I met so many familiar faces there. GDC is more industry/B2B-focused, with various niche studios showcasing their unique ideas, which makes a nice change from AAA studios blasting our their trailers.”

What else did you see at GDC that gave you a nerdgasm?

“Like I mentioned, there was a lot of running between meetings. But, I did see a lot of interesting VR stuff. Personally, I think that VR is still in its early stages, but there's a lot of very exciting projects going on at the moment.

Oh, the Star Citizen flight demo at the Unity booth was really exciting...but, I wonder what kind of multiplayer it's supposed to be.”

What other cool stuff did you and Klang get up to in SF?

“There's too much to recall at this exact moment. We did check out a bunch of the city and ate some really great, uber American food. One thing that sticks in my mind was exploring the Castro District; we found a manicure salon called Hand Job. I wonder how I remember that.

We did have the opportunity to visit (and have a bunch of cocktails at) the very, very impressive Supercell office located at the top of the 555 California Street skyscraper. The view there, overlooking the city, was mind-blowing. Give it a Google.”

Anyone you'd like to give a shout out to?

“Yeah, to all of my friends that I didn't have time to meet up with. I'll make it up to you, I promise.

Shout out to Improbable for making the booth at GDC look amazing and for inviting us over!”

GDC 2017: Klang Gang Does San Fran Part II

We're finally going to pop our GDC cherry next week and we can't wait! In fact, not only will it be our first time at the event, it'll be the first time that we show off our latest project outside of the confinements of our studio in Berlin!

For those who don't know, GDC is the world's largest professional game industry event. Normal attendance of the event is around 30,000 people; that's basically a tenth of the population of Iceland. Imagine that many professional nerds in one place.

So, why will we be there, again? Oh yeah, we're going to be exclusively demoing the latest prototype of our new, upcoming project! Without giving too much info away just yet, it's a MMO simulation that will knock your socks off. But, that'll come in due course, dear friend.

On top of that, Mundi will be speaking during the session, Building Worlds with SpatialOS: Developers Discuss Next-Generation Online Gaming, hosted by Improbable. He'll join a bunch of great speakers to talk about Improbable's SpatialOS, the platform we're utilising to run this ambitious project. It's going to be a good one!

To see the world exclusive demo of our MMO simulation, make sure to be at Room 2014 in the West Hall at 10am on Thursday, 2nd March.

If that's not all, we'll be offering an exclusive, press-only, demo to play the game for yourself. Be sure to reach out to me, jonathan@klang-games.com, to arrange meeting times.

See you there!

#KlangOnTour