Klang at PC Connects London '19: Next Generation of Multiplayer Games

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Klang bossman and bowling champion – his words not ours – will be talking about the Next Generation of Multiplayer Games at PC Connects London this coming Monday. We've already had a preview of the talk in the studio and it's pretty darn amazing.

As part of the talk, Mundi will be exploring the history of multiplayer games; how they began and where they're going. The session will also feature some info on Seed and how the game will be able to host hundreds of players at any given time.

The session, titled Next Generation of Multiplayer Games, will be taking place on Monday 21st January at 3:20pm (GMT) at PC Connects London, a part of PocketGamer Connects London. Find out more about the conference here: https://www.pgconnects.com/london/pc-connects/

Talking the S-Word at PC Gamer Weekender

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Seed!!! Mundi - the big cheese, the overlord, the governor - will be discussing Seed, virtual worlds, and all things SpatialOS at next week's PC Gamer Weekender in LDN. And when I say talking, I don't mean to himself, but as part of the event's Developer Stage programme!

To quote the event's namesake, PC Gamer, our session will in the form a live Q&A, with discussion topics being the inspirations behind Seed, the design of the project, and SpatialOS' mighty tech. Read the PC Gamer article here: https://www.pcgamer.com/seed-klangs-hugely-ambitious-eve-like-mmo-will-be-on-stage-at-the-pc-gamer-weekender/

The session, titled 'Seed—Build Your Own Utopia', will be taking place on the Sunday (18th February) at noon. If you're attending the weekend, be sure to also check out Automaton Games' session on the Saturday! That's set to be a good 'un!

For Press: If you're down to meet up with us during the weekend, email me at jonathan@klang-games.com to sort something out.

See you there!

Seed and The Golden City: A GDC 17 Retrospective with Mundi Vondi

GDC is kind of a big deal, to say the least. What's more of a big deal is that this was Klang's first ever trip to GDC. What's even more of a bigger deal is that we were there to premiere our latest project, Seed! Cue the air horn sound effects.

Now that the jet lag and euphoric haze has finally worn off, I caught up with Klang's CEO, Mundi Vondi, to find out what went down in The Golden City.

Wow, you've been to San Francisco twice in the space of 10 months. Was is good to be back?

“Totally! Even though we had fun last time, it was nice to be there for an extended period rather than a few days feeling jet-lagged. No offence, though. We had a blast last time!”

(Mundi and I went to San Francisco last June for a ReRunners trip; he's trying his best not to offend me.)

“This time around, it was so good to stay longer, especially with GDC taking place. Let's just say that we took FULL ADVANTAGE of all the parties going on. It was good to be back!”

So, tell our readers why you Klangers were there.

“We were in SF for GDC and to announce Seed, our brand-spanking new project in partnership with Improbable. It was borderline overwhelming to get so much great feedback.

Side note, Seed is the reason we started Klang in the first place.”

How does it feel to finally show off Seed to the world?

“It's like lifting a heavy, yet-rewarding, boulder off from my shoulders. We've been working on this project for so long that it's great to be pushing this amazing boulder forward.”

How many years in the making?

“Hmm...probably around 10 years or so now. We started planning this project when I was still at art school, when I was about 19. Nothing really materialised until a couple of years later. Seed has been a long time coming.”

Maybe you could say it's like being in a simulation? Sorry, terrible Seed-related joke.

“Yeah, that was a terrible joke.”

Moving on. How did Klang end up working with Improbable?

“Roughly a year ago, Improbable had just landed a big funding round and were doing some hot things. While at Slush, I met up with them and introduced them to the blueprints of Seed. Now, we've started a partnership...and the rest is history.”

What does joining the Games Innovation Program mean to you?

“It's awesome! We basically get a bunch of free services from Google, which will make development a lot easier.”

On the scale of 1 to holy moly, how excited are you right now?

“Is there something above holy moly?”

Back to the topic of GDC. How was your first time?

“It was super nice. To be honest, I wish I would have had more time to have been able to attend some of the talks. Instead, I was running from meeting-to-meeting. But, at least I got to work on my cardio.

But, all in all, it was a really nice event, with lots of nice people. In fact, this was probably my favourite gaming event so far. It has a great vibe, plus, I met so many familiar faces there. GDC is more industry/B2B-focused, with various niche studios showcasing their unique ideas, which makes a nice change from AAA studios blasting our their trailers.”

What else did you see at GDC that gave you a nerdgasm?

“Like I mentioned, there was a lot of running between meetings. But, I did see a lot of interesting VR stuff. Personally, I think that VR is still in its early stages, but there's a lot of very exciting projects going on at the moment.

Oh, the Star Citizen flight demo at the Unity booth was really exciting...but, I wonder what kind of multiplayer it's supposed to be.”

What other cool stuff did you and Klang get up to in SF?

“There's too much to recall at this exact moment. We did check out a bunch of the city and ate some really great, uber American food. One thing that sticks in my mind was exploring the Castro District; we found a manicure salon called Hand Job. I wonder how I remember that.

We did have the opportunity to visit (and have a bunch of cocktails at) the very, very impressive Supercell office located at the top of the 555 California Street skyscraper. The view there, overlooking the city, was mind-blowing. Give it a Google.”

Anyone you'd like to give a shout out to?

“Yeah, to all of my friends that I didn't have time to meet up with. I'll make it up to you, I promise.

Shout out to Improbable for making the booth at GDC look amazing and for inviting us over!”

Who's this Klanger? An interview with Mundi Vondi

Welcome to a brand spanking new series where I interview a member of the Klang Gang in Who's this Klanger? The lucky one opening this series is Mundi Vondi, Klang's visual captain and Co-Founder, the guy behind the wacky world of ReRunners and the one responsible for everything arty. In his words, “I try to dip my fingers in everything apart from the programming stuff, that would be a bad idea.”

So, Mundi, tell the readers about your background in art and fashion.

“Well, as a kid I was always drawing. My mother was always encouraging me to draw as a way for me to calm my crazy-ass down. And once I started getting more serious about art as a kid, my Grandfather would take me to shows as most of his friends were artists, so I grew up around the art scene in Reykjavík.

During an internship at the Reykjavík-based gallery, Kling & Bang, I started working with the Austrian mega freak art collective Gelitin and from there I started receiving invites to participate in art shows internationally.

Before the whole Klang train started, I had just released my 14th fashion collection SnowBlind at Harpa, Iceland's famous opera house, as part of a collaboration with the outerwear brand 66° North. That was an ambitious show, which also included a 12-minute film. After that, I moved to Berlin...”

Who has been the biggest inspiration for your art?

"I'd say, my Grandfather! He has been a huge part of my life, interest in art, and Klang. He has always been obsessed with art and exposed me to a lot of it from an early age; it's certainly thanks to him for me growing up with these crazy ideas and being able to unleash them on canvas and now in ReRunners. For pushing me in the right direction. None of this would have happened without him! He's like Klang's angel, haha!"

    Why make the move to creating mobile games?

    "It has always been a lifelong dream of mine to make a computer game, but it was never a plan for it to manifest into what it has become. But, I wouldn't change any of it! I love making this game, and I love working with this team!"

    What's your favourite game ever and why?

    "I have a bunch of favourites, especially Final Fantasy VII and the first Deus Ex game, which was so open ended and groundbreaking for the time.

    Command and Conquer Generals is also a game that I have spent way too much time playing, as I love strategy games. But, I'm still searching to find the ultimate strategy game, something so deep that you get lost in and never return.

    Of course, I love Nintendo games, from the Zelda titles to Super Smash Bros. I'd have to say that Super Mario 3D World is in my top 10 list for both its gameplay and its visuals."

    Stay tuned, readers, for the next instalment of Who's this Klanger?