'ReRunners' Gets New Multiplayer Features and Live Streaming

Rerunners: Race for the World [Free] is a very entertaining runner that we enjoy here at TouchArcade Towers (despite some monetization issues). The latest update lets players challenge friends and others to a 1v1 race, an attempt to make the game more social according to the developers. In this new mode, you get two options: you either race your in-game or Facebook friends in a Buddy Challenge or do a Quick Challenge that matches you against random players. In the Buddy Challenge you have to bet coins before entering and then the winner gets to collect them all. So, bragging rights and money, what more could you ask for? Since there's the betting side of it, this feature comes with a Fair Play option the equalizes skills and items.

The Quick Challenges mode comes with its own Daily Leaderboard, and players get rewarded on a daily basis based on their current position on the Leaderboards. So, a nice competitive boost that should make ReRunners even more fun. The update has also added one other major feature, although it's not currently working as far as I can tell. ReRunners will now take advantage of iOS 10 ReplayKit Live, which will allow you to stream your runs on Mobcrush and other similar apps with the touch of a button.

'ReRunners: Race for the World' Review – Massive Multiplayer Platforming Gold

Yeah, you read that right. ReRunners: Race for the World [Free] is a massive multiplayer online platformer. Kind of. You never actually see other live players, but the world is populated and alive regardless. And it is freaking outstanding. I have been utterly hooked by this game for the last week. Not only is the actual gameplay smooth, fun, and functional, but the crazy, vibrant, psychedelic world that you’ll explore is almost worth the price of admission alone. Or it would be, if this game even had a price tag. There is a ton of expressive, creative content, with loads of customization options for your character and upgrades. I implore you to read on, my friends, for this is one of the most original games I’ve had the good fortune to be completely addicted to this year.

ReRunners was developed by Klang Games and published by Tilting Point and Games Alliance. In it, you’ll compete in platforming races against the recorded ghosts of other players. Because of this random element to the matchmaking, every race is unique, but doesn’t suffer from lag and allows you to pause or use unique abilities that slow down time and such. Players can bring different items into the run with them, like mines and speed boosts and thrown bombs, and they can also pick up coins before you. I originally thought that while the races used ghost recordings, the over-world surely must have been populated by real players. It feels so alive, and at times it will seem like you’re directly interacting with people. Nope. Apparently they’re all ghost recordings according to what I’ve read. At the very least, this means you don’t have to worry about the world being empty and barren in the future, which is exactly why I was originally going to tell everyone to get in on this action now before it’s too late, because it’s kind of magical.

That little tangent aside, let me break this down for you. You are one of many runners in the weird and zany world of King Klang. You compete in races to prove your love and loyalty to him, or something. The story is as nonsensical as the entire world, which is full of strange creatures; humans, animal, and otherwise. Some of the NPC’s in the over-world will have dialogue for you, and any item shops that you can access from the menu can actually be found and entered in the over-world. You’ll also see fruit and coins in the over-world, which re-spawn from time to time. Collecting fruit gives you experience and reduces the recharge timer for your energy. Sadly, this is a freemium game with energy timers, but wait! Don’t get too upset about that. The recharge rates are way better than I’ve seen in some other games (*cough*The Blacklist*cough*), and while races take up energy, running around the over-world, exploring and finding hidden stars, is totally free.

In addition to coins and energy, you also have the premium currency gems to think about. Gems are used to instantly get more coins, skip upgrade timers, and buy cosmetic items. One of the best aspects of this game is the crazy amount of customization. Beside the dozens upon dozens of potential outfits, your head can be one of several human options, animal, mythical creature, alien, robot, or heck, even an ‘O.’ Your head can literally be a big 'O' shape. These items can be quite overpriced, but as purely cosmetic, I’m okay with that. The personality of your character is only enhanced by the fantastic emotes and pre-set messages available to you at any time. Your main use of coins is in the character upgrades and items. Upgrades affect your base abilities, like top speed, acceleration, jump, and double jump. You can also unlock and upgrade a glide and sprint ability. Once you’ve paid for an upgrade, a timer counts down to its completion. The items you buy and upgrade consist of boosts for use during races. While racing, these will constantly recharge, so you can use them several times per race.

Getting 3 stars in a race isn’t always as simple as being in first. It’s a score based affair. You’ll almost always need to be in first to get three stars, but you’ll also usually need a good time, good amount of coins, and possibly a player kill or two, as all of these boost your score. You might have a hard time at first, not just because you’re not very upgraded, but you won’t have all the items. Picking and choosing which items you take into which race is the main strategy you’ll use. Learning the fastest way through a map is always fun though. Despite facing down ghosts, the races still always feel competitive and exciting. Your overall stars are used to unlock new areas and secret areas with even more races. Once you make it through the first island, across the bridge, you’ll probably notice an influx in the amount of coins you can get. I found it much easier to upgrade stats and items at this point. This is also the point when the environments go from islands/forests/castles to crazy bubble gum and cotton candy colored wonderlands, with all new hazards finding their way to the tracks.

One of the initial drawbacks to this game is the sheer amount of stuff on screen. The interface comes off as very cluttered at first, but that’s just because there are so many aspects to the game. Once you take a couple minutes to try every button and learn the ins and outs of the game, it all makes perfect sense and is pretty simple. Every so often you’ll get a free chest, also via timer, and you can earn chests with accumulative score across all of your races. Bronze chests are the worst, but still appreciated, whereas gold chests will get you loads of coins, upgrade timer reductions, and even cosmetic items. Sometimes you can double your rewards after a race by watching an ad, or just get a couple free gems for doing so in the over-world.

There is a lot to this game, but I love almost all of it. The energy mechanic is the main drawback by a country mile, but it completely refills every hour. At the moment, there’s a bug that might keep your timer from refilling, but the developers have already sent the fix in to Apple. Regardless, the timer recharges pretty quickly. I’d love it if we could pay our way out of the bolt system entirely. The developers have been extremely active in our forums , and they’re listening to all the feedback, so drop on by and give them a line. With some tweaks to the freemium element, I could easily see this being a game of the year contender, and I mean that. The pixel art is universally detailed and gorgeous, the environments are unlike most I’ve seen, and racing has proven to be consistently enjoyable. The game is not only fun, but wonderfully, absolutely silly and unique.

Source: http://toucharcade.com/2016/07/29/rerunners-race-for-the-world-review-massive-multiplayer-platforming-gold/

TouchArcade Game of the Week: 'ReRunners: Race for the World'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

ReRunners: Race for the World

This is kind of a strange Game of the Week post because, to be frank, I have a lot of criticism's about this week's pick ReRunners: Race for the World [Free] from Klang Games. The thing is the core concept and its execution are enough to look past the shortcomings in ReRunners, and this is the game that's been responsible for wiping my battery clean the most since its release earlier this week. I just can. Not. Stop. Playing.

 

ReRunners is a speedrunning platformer where the main hook is that you get to race against the recorded runs of players from around the world, whose ghost avatars are running and jumping through levels right alongside you. It's not in real-time, but that actually doesn't affect the fun of competition, and if anything it's a far better choice for devices that typically can have spotty connections. Racing against these ghosts works beautifully, and I've had so many exhilarating moments exchanging leads with other runners, making deft leaps and bounds through particularly tricky terrain, and having some extremely close finishes that have me leaping out of my seat when I finally cross the finish line. This game is capital F fun.

So what's the problem? Well, as fun as the game itself is, ReRunners is a convoluted beast. It's free to play so there's two currencies to learn the ins and outs of, there's an energy system that's got a confusing recharge system, there's an ability upgrading system which also has timers, and there is a ton of virtual buttons plastered all over the UI at any given time. This is a very overwhelming experience when you're first getting started, which can be a bad sign when you're aiming to hook new players within the first minute or two of trying out a new game.

The thing is, it's all not as scary as it seems at first. The currency works pretty much like any typical free to play game, and the game gives out more than enough to make the progression feel normal with lots of cosmetic in-game items for you to burn any real money on if you're feeling impatient. The energy system is confusing but generous, and I've yet to run into a stopping point during extremely frequent play the past few days. The UI is overwhelming at first, but actually highly functional and once you learn what everything does you actually admire how well the developers designed the flow of moving in and out of the different parts of the game.

It's a good thing the gameplay in ReRunners is so damn compelling, because it's not often a mobile gamer will put a lot of time into learning the ins and outs of a game before simply moving on to the next one. It's not even like I set out to learn how the game worked, it's that once I got a taste of actually playing the game I found myself compulsively coming back to it over and over again, and eventually, you just start figuring out anything that seemed confusing at first.

ReRunners definitely has some room for improvement in certain areas, and the developers seem more than open to the feedback they've been receiving in the forums, but this is truly a game that platforming fans shouldn't miss. Even if it feels overwhelming at first, stick with it, because it's a very rewarding experience and one game that I picture staying on my iPhone and becoming a daily habit for a long time to come.

 

Multiplayer Platformer 'ReRunners' Finally Releasing this Month

I feel like ReRunners has been in soft-launch (or some type of beta) for quite some time now, but after playing a recent build the other day, I'm glad to say that all the tinkering has really helped. And it seems like the wait is over because barring any running injuries, ReRunners should release this month. If you haven't played or seen the game so far, ReRunners is a multiplayer platformer where you get to race against your friend's ghosts. The game is incredibly colorful and vibrant, and it offers more than just doing races against others; there's also a whole world to explore that boasts dozens of unique levels as well as character customization.

And when it comes to the actual running, you can use all kinds of items like jetpacks, bombs, and more to, well, win fair and square. So, expect to be blown out of the sky more times than you can count. The game has gone through multiple iterations while in beta, and I'm hoping that that rate of development continues after launch. You can check out the forum thread for more info on the game and to talk to the developers if you have any questions about the game. Hopefully not too long to wait before everyone can get their hands on ReRunners.

'ReRunners' Is Offering Its Beta Players the Chance to Upgrade and Rank up Before Global Launch

I've been playing the upcoming multiplayer platformer ReRunners on and off for quite a few months now (and even wrote a preview). It's a very fun, colorful, and action-packed runner that lets you race against your friend's ghosts. With the game getting closer to release, the developers decided to go an interesting route. Once the game pops out of beta soon, player progress will be erased, which isn't the best thing for those who've spent plenty of time with the game. So, to make it up to them in a way, Klang Games will open up an early access build of the game exclusively for the beta community. This move, which is being done in cooperation with Mobcrush, will let players play what is pretty much the final version of the game and upgrade and rank up their characters prior to the game's global launch.

This is an interesting idea, and it should make beta players feel like they still got something out of participating in the beta (other than actually playing the game for months and helping shape it). ReRunners has plenty of promise in part because it's a really good platformer and in part because of the multiplayer element that makes it a great game for players who enjoy competition. So, if you're one of the beta players, enjoy the early release version, and as for the others, not too long to wait now.

Source: http://toucharcade.com/2016/05/24/rerunners-is-offering-its-beta-players-the-chance-to-upgrade-and-rank-up-before-global-launch/

'ReRunners', an Upcoming Platformer, is an Asynchronous Competitive Multiplayer Game

As I was reading about ReRunners, the upcoming platformer by Klang Games, its description got me immediately interested: asynchronous, competitive platformer. I love good multiplayer games on iOS, and the idea of a competitive platformer that I can play at my own pace sounded like a great idea.

A few words about the developers first. Two of the three founding members of Klang Games have worked on the multiplayer games Eve Online and Dust 514, so between them they bring plenty of experience on designing multiplayer games. ReRunners seems to be a product of those experiences as it will be set in an open world and will combine adventure, racing, action, and RPG elements in a socially engaging environment.

More specifically, the developers claim that the game will allow players to compete against online friends and other players from all over the world all the while gaining XP and collecting coins that will let them unlock new skills, buy various perks, and customize their Runners. Judging from the video below, ReRunners is very fast paced and will probably be a blast to play with others, as long as it controls well. The world looks very colorful, and I wonder how the "open-world" part that the developers mention will play out. ReRunners will be universal and F2P, it should be coming out this year, and if you want to get an early taste of all the running, you can join the beta here if they still have empty spots.

Source: http://toucharcade.com/2015/07/24/rerunners-an-upcoming-platformer-is-an-asynchronous-competitive-multiplayer-game/