KLANG IS AN ENTERTAINMENT STUDIO EXPLORING THE FUTURE OF HUMANITY THROUGH VARIOUS FORMS OF MEDIA. WE AIM TO PRESENT DEEP, MEANINGFUL SUBJECTS IN A WAY THAT'S CAPTIVATING, EASY-TO-DIGEST, AND ENTERTAINING FOR ALL AGES.
At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape and have a positive impact on our species.
ODDUR SNÆR MAGNÚSSON
CTO / Co-Founder
Oddur oversees the technical implementation of the virtual worlds Klang creates, whether that means guaranteeing back-end scalability, or the implementation of the clients used to access the studio’s game services - he’s affectionately known as the code janitor.
Throughout his career, Oddur has delivered over 70 software products, ranging from small integrations to large multi-million dollar enterprise billing systems. Oddur also played an integral part in the shipping of numerous game expansions and improvements to the critically acclaimed MMO, EVE Online.
CCO / Co-Founder
Recruited by CCP Games in 2005 at the age of 21, having shipped thirteen EVE Online expansions and participated in the development of the PS3 title DUST 514 in Shanghai, Ívar can definitely be considered a MMO design veteran.
As a game designer coming from a QA background, he has a good perspective on what is needed to create a well-polished quality product. Throughout his years as a designer, he took on diverse roles including idea creation, prototyping, system design, balancing, UI design, content writing and more.
CEO / Co-Founder
Mundi has been running his own creative business since he was 19, working in almost every creative field there is. From fashion design and production, graphic design, and directing short films, to painting and performance art.
As CEO, he's responsible for overseeing daily operations at Klang, and corresponding with partners, stakeholders and investors. He has the “gift of the gab”...seriously, he does.
Chief People Officer
Part of the Executive Leadership Team, Elena owns People topics and the strategic vision on how to reach our People goals to continue supporting our organizational goals and growth.
When not at Klang, Elena usually is enjoying the outdoors, either climbing, swimming, or cycling - sometimes all at the same time. Before joining Klang, she previously worked at HelloFresh and in the adtech industry.
Head of Player Relationships
Sabrina has been working with video games since 2008. Starting out as a QA Tester, she worked her way up and sideways, first to QA Manager and now to Head of Player Relationships. She sees the players themselves as a vital part of not only the games she works on, but also as essential contributors to the development process, and aims to be the bridge that connects developers and community.Sabrina loves her Switch, comics, cats and being in places with lots of trees and beautiful views.
Technical 3D Artist
Since graduating with a Master's Degree in Architecture, Ljubica has built up an impressive background as a technical artist, 3D artist, and animator, working on a variety of 3D game assets across multiple games and game engines.
Svenni is responsible for all UI/UX and everything design-related in Seed. Before Klang, he was CDO at QuizUp & has built an extensive career in graphic design and typography.
He would love to spend his time on two wheels cycling through the streets of Berlin, but settles for a desk & monitor in the Klang office.
Born and raised in Berlin, Martin's interest in making games began in the 7th grade when he got to grips with the programming language, Turbo Pascal. Since then, his ten years' experience has led him to work on numerous commercial projects, including Forge of Empires, and Settlers of Catan 3D.
Rainer has been involved in all aspects of game development for nearly a decade - from initial concept design and software architecture, to implementation and post-release-maintenance.
Rainer believes that proper polishing is essential to achieve a harmonious gaming experience… and we certainly agree with him.
Straight outta university with a B.Sc. in Media IT, Artem – a.k.a. Archie – is bringing his fresh programming and 3D ideas to the team. Archie has always wanted to be a part of developing a game and what a better start than working on Seed!
When not coding or playing video games, he's writing the best guitar riffs known to mankind.
Head of Editorial Content
Writer and novelist, John Holten is working with Klang on developing the backstory and folklore of Seed, as well as acting as a storytelling consultant. He co-produces and co-hosts The Life Cycle with Eva Kelley, exploring the world and themes of Seed.
Besides this, John is the Co-Founder and Editor-In-Chief of the Berlin-based publishing house, Broken Dimanche Press, which has helped to launch over fifty publications and related projects, including his own novels, The Readymades, and Oslo, Norway.
Michael solves hard problems (usually through code) and also likes to jump over obstacles (preferably in real life)/ By now, he has been a game developer for well over a decade. Prior to joining Klang, Michael was a Senior Game Developer at Sandbox Interactive, working on the sandbox MMORPG, Albion Online.
Game Design Director
Alisdair holds an impressive Game Designer background, previously working at The Creative Assembly and Gameforge. His last project was working as a Game Designer for Total War: WARHAMMER II, which explains why he screamed Waaagh! the first time he entered Klang HQ.Now for Seed, he's overseeing the project's simulation and managing its potential risks.
Self-described “part-time clown and engineer of love” Hossein Maktoufi is not only Klang’s 3D Artist, but also holds a BA degree in sculpture, which he acquired at the University of Art in Tehran. Having spent his early childhood years in Hamburg and subsequent adolescent years in Iran, Hossein returned to Germany in 2010 to roam the worlds of 3D design, illustration, and art directing. Lucky for Klang, Hossein’s stuck with us now.
Jella started her career path at Klang as an associate producer in the Media Team, working on video production, sound, editorial and communication disciplines for Klang and SEED. She recently got promoted and is now a Feature Team Producer, developing the game.
Jella graduated in academics and holds a BA and Masters in Linguistics, Literature and Arts and gained international experience through various jobs in the public culture and art sector before moving to Berlin.
Media Producer & Sound Design
Davíð is the oldest (and wisest) member of the Gang, and is responsible for all in-game sound design in Seed, as well as editing and recording video footage.
Davíð’s vast experience in film and TV audio post-production, as well as the time he spent at warehouse parties during the early nineties, has helped him to get into the groove.
Matt has an impeccable track record of implementing scalable and maintainable solutions to complex software problems, with Seed now being his latest problem, sorry, project. He has over six years experience as a Software Engineer and is well versed in code, frontend architecture, and performance.
Born in China’s Anhui province, Elven Fu, Art Producer and eternal champion of “coolest name” at Klang, keeps Klang’s art team in check. Easily spotted on Slack by his Dragon Ball 悟空 (Goku) profile pic, Elven is building the art team by defining goals, setting workflows, and ensuring all art tasks are on track.
Adrian has been coding games since 2011 and has always had a thing for the visual. Starting with the basics at university, he wrote a mildly interesting paper on terrain generation before creating educational games and helping develop the eerie "Black The Fall" and raging "Bossgard".Here at Klang, he's overseeing Seed's landscape tools and is concerned with what our code makes the player feel. When he's not making pixels dance, his synthesizers take care of the rest.
Kata is responsible for all studio related projects, creating a happy workplace, and keeping our spaces running like a well-oiled machine. She has many years of experience in similar roles at tech companies in Berlin and enjoys bringing creativity into this role. In her free time, she likes sewing and drawing and she has completed her studies in fashion design to level up her skills. She is also into music and just loves celebrating life with a good dance.
Matic, born and raised in Ljubljana, grew up mostly playing games in his free time and as the years passed, a decision inevitably had to be made: what to do in life? Games were by far his biggest passion and the game development industry just made too much sense. As programming itself was not as fun as actually playing games it was quite easy - QA it was to be. Since then he has worked on many mobile titles (most known one being My Talking Tom saga), but now finally arrived at the desired destination - working on an actual MMORPG title... and one that's bound to change the future of the genre what is more!
Roman is an experienced generalist game programmer working in a wide variety of areas, most notably multiplayer, AI and backend programming.
From an early age Roman loved playing games and programming, so making games professionally is a dream come true. Prior to joining Klang, he worked on multiple titles including Warface, Dead Island 2, Dreadnought.
JOE CALLUM HURLEY
As Junior concept artist, Joe designs a variety of 2D concept art for Seed, from industrial machines to exotic creatures.With a background in illustration and visual development for games, Joe also works closely with other members of the art team to help explore the universe of Seed and make it as beautiful as it can be.
Designer / Video Producer
Samet is from Istanbul, Turkey, and before moving to Berlin worked for several digital agencies on a variety of design projects. An autodidact, Samet is focused on learning as many design tools as he can. And Klang are the lucky recipients of this increasingly expert knowledge and skillset: he’s responsible for a bunch of our amazing visual design projects for Klang and Seed – from website design, and video production/motion graphics, to creating assets for the community.
Emir is an experienced software developer that loves playing games almost as much as making them. Always interested in the latest technologies and pushing the envelope. Moved from Sarajevo to Berlin to work on multiple MMOs at Bigpoint. Perhaps a tad too old for some of this he would perhaps rather be at the beach drinking a cold beer.
Marijn started developing games in the heart of Amsterdam six years ago. After moving to Berlin and working at Wooga for three years he was up to a new challenge: Making the Seedlings come alive with AI!
He loves everything about game development, from game jams to low-level optimizations.
People Operations Manager
Athina started her career path at Klang as Office Manager and assistant. Shortly after, she was promoted to the HR team and is now involved in nearly all programs and services relating to Klang’s people operations.Apart from her work at Klang, Athina is a music enthusiast and a DJ. You might catch her performing in clubs in and out of Berlin!
Ulrich has been working in the games industry for more than a decade. After developing a MMO for five years he created mobile games in a Berlin based games studio. At Klang he joined the DevX team and contributes to continuous integration, tools development and testing.
PROF. LAWRENCE LESSIG
Professor of Law and Leadership at Harvard Law School, Lawrence Lessig is advising Klang on the political structure of Seed, creating frameworks and theoretical scenarios. He is a Member of the American Academy of Arts and Sciences, and the American Philosophical Association.
Junior Game Designer
David started scribbling videogame levels in elementary school and is now working on designing the rules and content of Seed.
He formerly worked as an indie game developer and loves to explore the city by bike during summer.
Senior Technical / VFX Artist
Tinkering with art between school and thanks to a dedicated online real time 3D scene, Philip was able to land his first industry job at the age of 20, soon moving to England to work for Rockstar Games on ‘GTA – Chinatown Wars DS’.
After relocating to Berlin, freelancing, teaching and studio work as an artist he started showing an affinity for programming and technical art. This led him to branch off into his current role while having contributed to studios like Wooga and King.
Graduated from a Computer Science and Artificial Intelligence degree and with experience as a Technical Evangelist at Unity, Alessia contributes to the AI systems of Seed. Coming from a multidisciplinary technical background, Alessia has developed biofeedback-enhanced audio-visual tools for virtual reality mindfulness and AI-driven digital art installations displayed across the globe.
David Oppenberg is an experienced Game and Level Designer. As a Game Jam enthusiast, he is most passionate about experimental games and novel hardware interfaces. David is a co-founder of Through Games, which released the award-winning Xbox One exclusive “FRU” in 2016. Recently, his interest in Cognitive Science and AI led him to complete a Master degree in Copenhagen, where he also worked as a Level Designer at Pointvoucher.Outside of games, David makes music or explores the vast catalogue of human experiences that is history, while the beautiful game of football keeps him grounded.
Benn has been working in QA for 10 years, starting in outsourced testing in Glasgow (where he also studied Game Software Development), and ending up as a Senior QA Analyst at CCP, where he shepherded some of the game's biggest, scariest changes into the hands of its eager community. Here at Klang, he's leading the growing QA team to great things, working out how to solve the exciting, daunting challenges of testing SEED! When not working, he likes nothing more than playing games with friends (online or in person), and maybe baking up a taste of home (scones anyone?)
Ian's been an independent game developer for the past seven years and a professional game engineer for the last two. He's enjoyed every game-related discipline he's tried, from designing puzzles to programming cat AI to composing chiptune jams. When he's not putting his creative energy into developing new features in Seed, he's making small games at home or doing silly voices at the tabletop RPG table.
Wojtek has been working as a software developer in online services for many years before switching to leading, scaling and elevating engineering teams. He has worked on social networks, online services, IoT, music creation software and even railway electronics. Since joining Klang in early 2020, his responsibility is to work on creating and always improving a work environment where his Engineering colleagues can thrive - motivated by his love of games and the belief that the biggest challenges are only solved by groups of people together.
Office IT Administrator
Michail has been working in the IT industry for many years. He was raised in Greece before moving to Bayern. Three years ago he moved to Berlin and joined Klang in 2019. He’s responsible for making the working day easier for the team and improving and administrating the company’s IT infrastructure. Michail also has a passion for electronic music production and DJing. After his working day at Klang he likes to produce some 90s techno bangers in his music studio.
Niall has been helping cool people make amazing games, in various roles, for around seven years. In his early years before joining Klang, he worked with major UK Developers and Publishers, including Ubisoft and SEGA, on a variety of titles and then on grand strategy titles at Swedish developer Paradox Interactive.
Head of Finance
Milan is responsible for Klang's finances. He grew up in Budapest and moved around quite a bit between Hungary, France, Germany and Austria. He came to Berlin five years ago and has been working in the tech-scene ever since in different finance roles. He accompanied the exponential growth of Contentful for almost four years where he learned all things finance. In his free time he is often on the go exploring interesting architecture, but you might as well bump into him in the club on the weekend.
Alexander started his career as an independent developer back in his student days, releasing several Flash and mobile games. After that, he spent his effort on such titles as Warface (Crytek), Game of Thrones (Bigpoint), Dreadnought and The Cycle (YAGER) as UI and Backend programmer, before finally landing as a backend engineer for Seed.
Aria is new to the world of games development but not Quality Assurance. Previously working in app development, she moved to Berlin to join Klang after completing a Computer Science degree in the UK. While SEED is her first professional game, she has worked on a number of game jams and small indie titles to hone her bug hunting skills. Outside of Klang her passions are producing music, drinking whisky, and digging through old jazz LPs.
Senior 3D Animator
The overall leading topic in Alexandra’s life is dynamic flow of life. Life is always moving and this driving force is what interests her. Why are people as they are? Where is everything coming from? How can we bring this into virtual worlds to keep the spirit of reality also in there? She likes to ask questions and find answers. She studied digital art and has worked as a Character Animator since 2004. Previously being the main animator at Albion Online for over seven years, Alexandra has a wide experience in the gaming, feature film and advertisement industry.In real life she teaches how to bring awareness and alignment into body and mind through yoga.
Dejan started in systems engineering and then moved to 3D feature film production and then on to the games industry where he’s been working for more than 10 years. He was a co-founder and CEO of a game studio working worldwide with clients such as Disney. Dejan has a huge amount of experience in almost every aspect of game production from product/idea development, hiring, leading teams and projects, hands on development and architecture of complex game systems all the way to publishing. Passionate to work with amazing and creative people and helping SEED grow.
ANDRES VALENCIA TELLEZ
Andres is a Graphics Engineer with a long background in freelancing for companies like Amazon, StarVR or HERE Maps. Now back in games, he's in charge of the graphical features and solutions in the development of SEED (a.k.a. making shiny pixels ✨). In his free time, you can catch him looking for new vinyls, watching anime or just exploring cool hidden places around Berlin.
Originally from Sweden, Timothy moved to Berlin in 2016. He has just taken his first steps into video game development at Klang, but has had previous roles in QA and Customer Service. Games have always been a passion, and that's how he ended up at Klang. When he's not gaming you will often find him in his second favorite place, the kitchen, perhaps preparing a delicious feast!
Sebastian has a background in International Business, was an entrepreneur for over six years, and brings more than five years of project management experience. He also completed Game Design & Production degrees before developing a dozen smaller indie & mobile games with several different teams. Now, he is thrilled to contribute to a large-scale pioneering project such as SEED and is the producer for one of the feature teams as well as the PXI (UI/UX) discipline. In his spare time, he loves to play games, work on side projects such as a sci-fi city building game, watch movies, or read books.
Lino gained his experience working on the MMORPG Albion Online at Sandbox Interactive. He worked in different design roles and now brings this knowledge to the team at Klang.
When he's not busy working on SEED he can be found at game jams, playing all kinds of physical and digital games himself or jumping from one concert or festival to another all over Germany.
Born and raised in São Paulo, Brazil, Nando has lived mostly in smaller towns, like Chicago and Berlin. Nando leads the UX team in creating interfaces that are simple and clear, so players can fully enjoy the rich SEED universe. As Senior Product Designer in tech, he co-created TestFlight and supervised the UX of high profile entertainment companies, on screens of all sizes. He loves a good platformer, but old-school Lucasarts adventure titles like Maniac Mansion are forever in his heart.
With a background in physics and a roving mind, we're happy to have Adam on our side, assisting with research and theoretical advice on almost all aspects of our project!
He's like a walking Wikipedia!