KLANG IS AN ENTERTAINMENT STUDIO EXPLORING THE FUTURE OF HUMANITY THROUGH VARIOUS FORMS OF MEDIA. WE AIM TO PRESENT DEEP, MEANINGFUL SUBJECTS IN A WAY THAT'S CAPTIVATING, EASY-TO-DIGEST, AND ENTERTAINING FOR ALL AGES.
At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape and have a positive impact on our species.
ODDUR SNÆR MAGNÚSSON
CTO / Co-Founder
Oddur oversees the technical implementation of the virtual worlds Klang creates, whether that means guaranteeing back-end scalability, or the implementation of the clients used to access the studio’s game services - he’s affectionately known as the code janitor.
Throughout his career, Oddur has delivered over 70 software products, ranging from small integrations to large multi-million dollar enterprise billing systems. Oddur also played an integral part in the shipping of numerous game expansions and improvements to the critically acclaimed MMO, EVE Online.
CCO / Co-Founder
Recruited by CCP Games in 2005 at the age of 21, having shipped thirteen EVE Online expansions and participated in the development of the PS3 title DUST 514 in Shanghai, Ívar can definitely be considered an MMO design veteran.
As a game designer coming from a QA background, he has a good perspective on what is needed to create a well-polished quality product. Throughout his years as a designer, he took on diverse roles including idea creation, prototyping, system design, balancing, UI design, content writing and more.
RYAN DE SANTO
As COO, Ryan is in-charge of world domination and Klang's business procedures, which are one and the same.
Ryan's experience is second to none and was previously the Head of Games at Improbable, as well as the Director of Business Development for North America at NetEase. Not only that, Ryan was the Founder of TinySpark and the Founder of Playhem. He also likes to slap the bass.
CEO / Co-Founder
Mundi has been running his own creative business since he was 19, working in almost every creative field there is. From fashion design and production, graphic design, and directing short films, to painting and performance art.
As CEO, he's responsible for overseeing daily operations at Klang, and corresponding with partners, stakeholders and investors. He has the “gift of the gab”...seriously, he does.
Eran is responsible for the elegant aesthetic of Seed. He has earned himself acclaim across the globe for his signature art and animation style.
His impressive portfolio of work includes the music video, “Boy's Latin”, by Panda Bear, live visuals for Skrillex, and winning ‘Best Animation’ at the 2010 Vimeo Awards.
Rainer has been involved in all aspects of game development for nearly a decade - from initial concept design and software architecture, to implementation and post-release-maintenance.
Rainer believes that proper polishing is essential to achieve a harmonious gaming experience…and we certainly agree with him.
Svenni is responsible for all UI/UX and everything design-related in Seed. Before Klang, he was CDO at QuizUp & has built an extensive career in graphic design and typography.
He would love to spend his time on two wheels cycling through the streets of Berlin, but settles for a desk & monitor in the Klang office.
Alisdair holds an impressive Game Designer background, previously working at The Creative Assembly and Gameforge. His last project was working as a Game Designer for Total War: WARHAMMER II, which explains why he screamed Waaagh! the first time he entered Klang HQ.
Now for Seed, he's overseeing the project's simulation and managing its potential risks.
Head of Comms & Strategy
Jonathan - otherwise known as the HypeLord™ - is in charge of all things consumer-facing, from PR and community management to content and branding.
His primary focus is on creating and realizing the marketing and community strategy for Seed & to make this the most significant game of our time.
Sabrina has been crushing bugs since 2008 and isn't slowing anytime soon! Before joining the Klang Gang, she has previously worked as a QA Technician at YAGER and as QA Manager at Sandbox Interactive.
Straight outta University with a B.Sc. in Media IT, Artem – a.k.a. Archie – is bringing his fresh programming and 3D ideas to the team. Archie has always wanted to be a part of developing a game and what a better start than working on Seed!
When not coding or playing video games, he's writing the best guitar riffs known to mankind.
Renowned writer and novelist, John Holten is working with Klang on developing the backstory and folklore of Seed, as well as acting as a storytelling consultant.
John is the Co-Owner and Editor-In-Chief of the Berlin-based publishing house, Broken Dimanche Press, which has helped to launch over thirty publications and projects, including his own novels, The Readymades, and Oslo, Norway.
Technical 3D Artist
Since graduating with a Master's Degree in Architecture, Ljubica has built up an impressive background as a technical artist, 3D artist, and animator, working on a variety of 3D game assets across multiple games and game engines.
Michael has been working in game development, game implementation, and tech for over a decade. Prior to joining Klang, Michael was the Senior Game Developer at Sandbox Interactive, working on the sandbox MMORPG, Albion Online.
For the past five years, Siggi has been working on CCP's VR projects, most notably as the Co-Founder and the Senior Programmer of EVE: Valkyrie, where he saw the project through from its very beginning to it being shipped on Oculus Rift.
Now, Siggi has taken off his VR helmet and is taking on a new calling as a Game Engineer for Seed.
Born and raised in Berlin, Martin's interest in making games began in the 7th grade when he got to grips with the programming language, Turbo Pascal. Since then, his ten years' experience has lead him to work on numerous commercial projects, including Forge of Empires, and Settlers of Catan 3D.
Media Producer & Sound Design
Davíð is the oldest (and wisest) member of the Gang, and is responsible for all in-game sound design in Seed, as well as editing and recording video footage.
Davíð’s vast experience in film and TV audio post-production, as well as the time he spent at warehouse parties during the early nineties, has helped him to get into the groove.
Matt has an impeccable track record of implementing scalable and maintainable solutions to complex software problems, with Seed now being his latest problem, sorry, project. He has over six years' as a Software Engineer and is well versed in code, frontend architecture, and performance.
Self-described “part-time clown and engineer of love” Hossein Maktoufi is not only Klang’s 3D Artist, but also holds a BA degree in Sculpture, which he acquired at the University of Art in Tehran. Having spent his early childhood years in Hamburg and subsequent adolescent years in Iran, Hossein returned to Germany in 2010 to roam the worlds of 3D design, illustration, and art directing. Lucky for Klang, Hossein’s stuck with us now.
Born in China’s Anhui, Elven Fu, Art Producer and eternal champion of “coolest name” at Klang, keeps Klang’s art team in check. Easily spotted on Slack by his Dragon Ball 悟空 (Goku) profile pic, Elven is building the art team by defining goals, setting workflows, and ensuring all art tasks are on track.
PROF. LAWRENCE LESSIG
Professor of Law and Leadership at Harvard Law School, Lawrence Lessig, is advising Klang on the political structure of Seed, creating frameworks and theoretical scenarios.
He is a Member of the American Academy of Arts and Sciences, and the American Philosophical Association.
Assistant Office Manager
As the Assistant Studio Manager, Jella is responsible for everything related to the studio and beyond. Prior to joining Klang, Jella graduated in Linguistics and International Studies, and has gained international experience through various jobs in the public culture and art sector, including press, translation and film production.
With a background in physics and a roving mind, we're happy to have Adam on our side, assisting with research and theoretical advise on almost all aspects of our project!
He's like a walking Wikipedia!