KLANG IS AN ENTERTAINMENT STUDIO EXPLORING THE FUTURE OF HUMANITY THROUGH VARIOUS FORMS OF MEDIA. WE AIM TO PRESENT DEEP, MEANINGFUL SUBJECTS IN A WAY THAT'S CAPTIVATING, EASY-TO-DIGEST, AND ENTERTAINING FOR ALL AGES.
At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape and have a positive impact on our species.
ODDUR SNÆR MAGNÚSSON
CTO / Co-Founder
Oddur oversees the technical implementation of the virtual worlds Klang creates, whether that means guaranteeing back-end scalability, or the implementation of the clients used to access the studio’s game services - he’s affectionately known as the code janitor.
Throughout his career, Oddur has delivered over 70 software products, ranging from small integrations to large multi-million dollar enterprise billing systems. Oddur also played an integral part in the shipping of numerous game expansions and improvements to the critically acclaimed MMO, EVE Online.
CCO / Co-Founder
Recruited by CCP Games in 2005 at the age of 21, having shipped thirteen EVE Online expansions and participated in the development of the PS3 title DUST 514 in Shanghai, Ívar can definitely be considered an MMO design veteran.
As a game designer coming from a QA background, he has a good perspective on what is needed to create a well-polished quality product. Throughout his years as a designer, he took on diverse roles including idea creation, prototyping, system design, balancing, UI design, content writing and more.
RYAN DE SANTO
As COO, Ryan is in-charge of world domination and Klang's business procedures, which are one and the same.
Ryan's experience is second to none and was previously the Head of Games at Improbable, as well as the Director of Business Development for North America at NetEase. Not only that, Ryan was the Founder of TinySpark and the Founder of Playhem. He also likes to slap the bass.
CEO / Co-Founder
Mundi has been running his own creative business since he was 19, working in almost every creative field there is. From fashion design and production, graphic design, and directing short films, to painting and performance art.
As CEO, he's responsible for overseeing daily operations at Klang, and corresponding with partners, stakeholders and investors. He has the “gift of the gab”...seriously, he does.
Eran is responsible for the elegant aesthetic of Seed. He has earned himself acclaim across the globe for his signature art and animation style.
His impressive portfolio of work includes the music video, “Boy's Latin”, by Panda Bear, live visuals for Skrillex, and winning ‘Best Animation’ at the 2010 Vimeo Awards.
Rainer has been involved in all aspects of game development for nearly a decade - from initial concept design and software architecture, to implementation and post-release-maintenance.
Rainer believes that proper polishing is essential to achieve a harmonious gaming experience… and we certainly agree with him.
Svenni is responsible for all UI/UX and everything design-related in Seed. Before Klang, he was CDO at QuizUp & has built an extensive career in graphic design and typography.
He would love to spend his time on two wheels cycling through the streets of Berlin, but settles for a desk & monitor in the Klang office.
Alisdair holds an impressive Game Designer background, previously working at The Creative Assembly and Gameforge. His last project was working as a Game Designer for Total War: WARHAMMER II, which explains why he screamed Waaagh! the first time he entered Klang HQ.
Now for Seed, he's overseeing the project's simulation and managing its potential risks.
Head of Player Relationships
Sabrina has been working with video games since 2008. Starting out as a QA Tester, she worked her way up and sideways, first to QA Manager and now to Head of Player Relationships. She sees the players themselves as a vital part of not only the games she works on, but also as essential contributors to the development process, and aims to be the bridge that connects developers and community.
Sabrina loves her Switch, comics, cats and being in places with lots of trees and beautiful views.
Straight outta university with a B.Sc. in Media IT, Artem – a.k.a. Archie – is bringing his fresh programming and 3D ideas to the team. Archie has always wanted to be a part of developing a game and what a better start than working on Seed!
When not coding or playing video games, he's writing the best guitar riffs known to mankind.
Writer and novelist, John Holten is working with Klang on developing the backstory and folklore of Seed, as well as acting as a storytelling consultant. He co-produces and co-hosts The Life Cycle with Eva Kelley, exploring the world and themes of Seed.
Besides this, John is the Co-Founder and Editor-In-Chief of the Berlin-based publishing house, Broken Dimanche Press, which has helped to launch over fifty publications and related projects, including his own novels, The Readymades, and Oslo, Norway.
Technical 3D Artist
Since graduating with a Master's Degree in Architecture, Ljubica has built up an impressive background as a technical artist, 3D artist, and animator, working on a variety of 3D game assets across multiple games and game engines.
Michael solves hard problems (usually through code) and also likes to jump over obstacles (preferably in real life)/ By now, he has been a game developer for well over a decade. Prior to joining Klang, Michael was a Senior Game Developer at Sandbox Interactive, working on the sandbox MMORPG, Albion Online.
For the past five years, Siggi has been working on CCP's VR projects, most notably as the Co-Founder and the Senior Programmer of EVE: Valkyrie, where he saw the project through from its very beginning to it being shipped on Oculus Rift.
Now, Siggi has taken off his VR helmet and is taking on a new calling as a Game Engineer for Seed.
Born and raised in Berlin, Martin's interest in making games began in the 7th grade when he got to grips with the programming language, Turbo Pascal.
Since then, his ten years' experience has led him to work on numerous commercial projects, including Forge of Empires, and Settlers of Catan 3D.
Media Producer & Sound Design
Davíð is the oldest (and wisest) member of the Gang, and is responsible for all in-game sound design in Seed, as well as editing and recording video footage.
Davíð’s vast experience in film and TV audio post-production, as well as the time he spent at warehouse parties during the early nineties, has helped him to get into the groove.
Matt has an impeccable track record of implementing scalable and maintainable solutions to complex software problems, with Seed now being his latest problem, sorry, project. He has over six years experience as a Software Engineer and is well versed in code, frontend architecture, and performance.
Self-described “part-time clown and engineer of love” Hossein Maktoufi is not only Klang’s 3D Artist, but also holds a BA degree in sculpture, which he acquired at the University of Art in Tehran. Having spent his early childhood years in Hamburg and subsequent adolescent years in Iran, Hossein returned to Germany in 2010 to roam the worlds of 3D design, illustration, and art directing. Lucky for Klang, Hossein’s stuck with us now.
Born in China’s Anhui province, Elven Fu, Art Producer and eternal champion of “coolest name” at Klang, keeps Klang’s art team in check. Easily spotted on Slack by his Dragon Ball 悟空 (Goku) profile pic, Elven is building the art team by defining goals, setting workflows, and ensuring all art tasks are on track.
Graduated with a B.A. in franco-german linguistics and literature Jella gained international experience through various jobs in the public culture and art sector, including press, translation and film production. In Berlin these days Jella is taking the chance to create excitement for SEED, and also completing a M.A. in comparative literature and science of art.
PROF. LAWRENCE LESSIG
Professor of Law and Leadership at Harvard Law School, Lawrence Lessig is advising Klang on the political structure of Seed, creating frameworks and theoretical scenarios. He is a Member of the American Academy of Arts and Sciences, and the American Philosophical Association.
Roman is an experienced generalist game programmer working in a wide variety of areas, most notably multiplayer, AI and backend programming.
From an early age Roman loved playing games and programming, so making games professionally is a dream come true. Prior to joining Klang, he worked on multiple titles including Warface, Dead Island 2, Dreadnought.
Adrian has been coding games since 2011 and has always had a thing for the visual. Starting with the basics at university, he wrote a mildly interesting paper on terrain generation before creating educational games and helping develop the eerie "Black The Fall" and raging "Bossgard".
Here at Klang, he's overseeing Seed's landscape tools and is concerned with what our code makes the player feel. When he's not making pixels dance, his synthesizers take care of the rest.
Designer / Video Producer
Samet is from Istanbul, Turkey, and before moving to Berlin worked for several digital agencies on a variety of design projects. An autodidact, Samet is focused on learning as many design tools as he can. And Klang are the lucky recipients of this increasingly expert knowledge and skillset: he’s responsible for a bunch of our amazing visual design projects for Klang and Seed – from website design, and video production/motion graphics, to creating assets for the community.
Emir is an experienced software developer that loves playing games almost as much as making them. Always interested in the latest technologies and pushing the envelope. Moved from Sarajevo to Berlin to work on multiple MMOs at Bigpoint. Perhaps a tad too old for some of this he would perhaps rather be at the beach drinking a cold beer.
Marijn started developing games in the heart of Amsterdam six years ago. After moving to Berlin and working at Wooga for three years he was up to a new challenge: Making the Seedlings come alive with AI!
He loves everything about game development, from game jams to low-level optimizations.
Junior Concept Artist
JOE CALLUM HURLEY
As Junior concept artist, Joe designs a variety of 2D concept art for Seed, from industrial machines to exotic creatures.
With a background in illustration and visual development for games, Joe also works closely with other members of the art team to help explore the universe of Seed and make it as beautiful as it can be.
Ulrich has been working in the games industry for more than a decade. After developing a MMO for five years he created mobile games in a Berlin based games studio. At Klang he joined the DevX team and contributes to continuous integration, tools development and testing.
Nathalie is a 3D artist with experience in not only console and mobile games but also in VR applications.
She works closely with the concept artist, tech artist and animators to bring the characters and environments of Seed to life.
A veteran within Production Joe has worked on 20 titles on 10 platforms within the past 20+ years. Starting at Bullfrog Productions Joe made his break in the industry when moving to Lionhead Studios working on the Black & White franchise within the Production team. Joe spent eight years working in Asia where he joined LucasFilm / LucasArts and built a reputation of delivering games on time and budget honing key skills in project management as well as in building productive teams.
Working with teams to create strategies, tools and pipelines supporting development and building strong production teams to help focus on quality within a project is a passion.
Senior Technical / VFX Artist
Tinkering with art between school and thanks to a dedicated online real time 3D scene, Philip was able to land his first industry job at the age of 20, soon moving to England to work for Rockstar Games on ‘GTA – Chinatown Wars DS’.
After relocating to Berlin, freelancing, teaching and studio work as an artist he started showing an affinity for programming and technical art. This led him to branch off into his current role while having contributed to studios like Wooga and King.
Junior People Operations Manager
Athina started her career path at Klang as Office Manager and assistant. Shortly after, she was promoted to the HR team and is now involved in nearly all programs and services relating to Klang’s people operations.
Apart from her work at Klang, Athina is a music enthusiast and a DJ. You might catch her performing in clubs in and out of Berlin!
Head of People and Talent
Elena is responsible for Klang's People department, running People Operations and providing support to leaders and employees.
When not at Klang, Elena usually is enjoying the outdoors, either climbing, swimming, or cycling - sometimes all at the same time. Before joining Klang, she previously worked at HelloFresh and in the adtech industry.
Although graduating in polytechnics, Iulia didn't feel a strong attraction to metal, robots and factory machineries so she started learning programming with one single reason in mind: in order to build games. And this is exactly what she has been doing ever since. She landed her first game programmer role at Ubisoft in 2006 and feels when she joined EA, she reached maturity in her chosen field. Later on Iulia stepped back only to look at games from a business perspective at King and now, upon joining Klang she takes another fresh chance of building something no one has ever built before.
Junior Game Designer
Junior Game Designer
David started scribbling videogame levels in elementary school and is now working on designing the rules and content of Seed.
He formally worked as an indie game developer and loves to explore the city by bike during summer.
With a background in physics and a roving mind, we're happy to have Adam on our side, assisting with research and theoretical advice on almost all aspects of our project!
He's like a walking Wikipedia!