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Who's this Klanger? An interview with Rainer Bernhardt

June 23, 2017

For the eighth instalment of our Who's this Klanger? series I sat down with Klang's Game Engineer, frozen pizza connoisseur, and native Berliner, Rainer, to talk about his experience and what it's like working with Icelanders...

Rainer, tell our readers about your working background and experience.


My first Developer job was as an intern at Spellborn International in the Netherlands - the studio behind The Chronicles of Spellborn - where I was in charge of rewriting the text rendering system in Unreal 2.5, among other cool things.

At the same time, I was working on several game projects for the University of Applied Science in Berlin, including building and maintaining a motion capture studio.

 

Then, sometime in 2011, I joined the digital agency, Exozet. I was working as a Lead Developer on the digital versions of Catan, the board game, for both mobile and desktop. After that, I joined Klang in 2015 to work on ReRunners.

 

You were at Klang for ReRunners and now for Seed. What's the transition like moving from a casual mobile game to a large-scale project?

I've spent the majority of my career working on large-scale projects, so I don't find it daunting. Actually, I prefer it!

Having said that, it's still a challenge, especially the technical aspects. It's opened up a lot of territory for me, which I've previously unexplored; I find it super exciting!

For Seed, Klang is using SpatialOS. How are you finding the software?

We want to create a game, and at the same time, not have to worry about creating the tech to get it running. That's why SpatialOS is extremely valuable for us.

We're working closely with Improbable to get the most out of the software, which is a great process. For us, SpatialOS is another piece that fits into the overall puzzle that is Seed.

What excites you the most about Seed?

The amount of potential Seed holds! It's huge! Plus, I personally really like these types of games.

What I really like about the project, from a developer point-of-view, is that the game is being shaped by the whole team. I mean, we're not 100% sure how the game will look, in say, two years time, but being able to shape it is really important to me.

Being German, what's it like working with mainly Icelanders? They're an unruly bunch, no?


Well, it's way easier now, since my German friend [Martin] is now working here. Haha!

But, in all seriousness, I feel it makes no difference. I've heard various rumours about the Icelandic way of working, but, I've not noticed any difference. We're just like any start up company.

The three founders have known each other for years and have a strong bond. I think that it's super important!

When it comes to language, I like that it's an English-speaking environment. In fact, it was one of the many reasons why I took the position...seriously!

What was your favourite thing about ReRunners?


That fact that we did it! We finished a game, launched it, and people played it! It was really interesting technically; I had to do all the optimizations to get the game running on older iPhones, which was very interesting as the game is very texture heavy.


What are your favourite games ever?


To be honest, it really changes. Right now, I'm playing Master of Orion like crazy because I really like 4x strategy games. I used to play Dota a lot, but this was before I had kids, haha. With Master of Orion, I can save the game then go and do something else.

There was no specific game or games that influenced me to go into game development specifically, but my older brothers were always playing games, so I grew up with having games around me. But, mainly I enjoy programming, it just so happens that I love playing games too!

Stay tuned, readers, for the next part of Who's this Klanger?

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